I'm often asked "What is Acoustic Nonlinearity?" (No, really, it's actually surprisingly common. Bet you're jealous.) Seeing as I have the smartest readers, both of them, I thought I'd do a basic explanation of it here. For something really detailed, I'd suggest these lecture notes, a book like "Nonlinear Acoustics" by Beyer, or "Diagnostic Ultrasound Imaging: Inside Out" by Szabo - I'll be borrowing some images from each of those in this post.
Nonlinearity means "not linear". Obviously. We tend to simplify things and think of them as linear - everything scales together. I kick a ball twice as hard, it travels twice as far - that's linear. I work 40 hours a week I get my salary, I work 80 hours a week and I still get the same salary - that's nonlinear. And stupid. The image below shows how this happens in real physical systems.
Every physical system is nonlinear, but we can often just simplify things and pretend they are linear, right up until they aren't. Once you have to include nonlinearities, things get really complex, really fast. Some smart people spend their lives working on this type of thing. With sound this can happen in a number of ways, some beneficial, and some not.
With acoustic nonlinearity, what happens is this: An acoustic wave travels through a medium - this can be through human tissue for a medical scan, or through air for a sound. You can keep increasing the amplitude of this wave, and as you double the amplitude the wave gets twice the size. At some point, there's enough energy in this wave that at the top half of the cycle it actually compresses (squeezes together) the medium, and at the bottom half it's a rarefaction (pulls it apart). The propagating medium gets denser at the top half, and less dense at the bottom.
Once this starts to become significant, the density change actually starts to effect the velocity of the acoustic wave - the denser part goes faster, the less dense part slower - and so the wave starts to 'tilt' and one half catches up with the other. That's what you can see happening in the top parts of the image below.
Once the top part of the wave catches up with the bottom part, the middle row of the image, then you get a 'saw tooth' wave. What is happening is that energy that is at the fundamental driving frequency starts moving higher in frequency - for example in a medical ultrasound image if you send out at 1 MHz and nonlinearity happens, you create signal that's 2MHz, 3 MHz etc by 'sucking away' some of the energy at 1 MHz.
If you've had a medical ultrasound scan in the last 15 years you've probably benefited from this. You can use acoustic nonlinearity to get a much better resolution in your scan with that 2 MHz component without some of the difficulties of building a system to transmit at that higher frequency.
The downside to pushing all this energy higher in frequency is that if you need to use it at the lower frequency, well it's gone from there, and more critically the attenuation is almost always higher at higher frequencies. Attenuation is where you lose some of the energy of the acoustic wave over distance, so basically higher frequency waves die off faster. The bottom line of the image above shows the saw tooth wave getting smoothed out by attenuation.
Szabo, Chapter 12, has some more great images.This shows how the wave changes as it travels out, and the graphs on the left show the shift of energy away from the fundamental frequency to the higher harmonics.
How far can a wave go before this occurs? Well, there are some basic equations that can tell you when it does. If you don't like maths, I've put all of that at the bottom and I'll cut to the interesting example right away. For those of you who really like maths, see below, then check out the lecture notes linked to above, or go to Chapter 3 of Beyer's book.
TL;DR. Nonlinear distance gets shorter with:
- Increasing frequency
- Increasing wave amplitude
- Increasing nonlinear properties of the medium
Let's pick a couple of examples and test them. I'm going to take some acoustic numbers from here. Two cases, 45 kHz and 145 dB, and 75 kHz and 155 dB. (dB is a logarithmic way of referring to sound pressure, in this case that's about 500 Pa and 1600 Pa respectively).
For 45,000 Hz and 500 Pa in air, that's about 30 cm when nonlinearity starts.
For 75,000 Hz and 1600 Pa in air, that's about 5 cm when nonlinearity starts.
Wow that's a short distance (it's actually slightly longer than that in reality due to attenuation, but not much). And it doesn't tend to happen slowly - it ramps really quickly and within around 1.6 times that distance (48 and 8cm respectively), huge amounts of the energy are moved to higher frequencies.
Then the increased attenuation in air removes that acoustic energy entirely, converting it to heat. To give you an idea of the degree of nonlinearity, if you look at the energy available at 1 meter at the fundamental frequency with 155 dB vs 145 dB, then you've driven 10 times harder, but you only get about half as much again (around 95% of the additional energy is lost as heat). Not very efficient.
This is what's known as saturation - when you keep driving harder and harder, but you just can't get any more energy in. The medium (in this case air) is saturated and can't really absorb any more, most of what you add is lost. There are some basic equations to work this saturation pressure out, one is listed on page 510 of Szabo, it's detailed below. For air, at 45 kHz, at 1 meter, it's about 450 Pa, or 144 dB. Past that value of pressure, at that frequency, you're just running faster and faster to stand still, and getting very hot in the process.
So there you have it, a basic explanation of nonlinear acoustics. Here's a summary:
- Nonlinear acoustics are simple in concept, really complicated to fully understand
- Once you start driving an acoustic wave hard, eventually it becomes nonlinear
- Nonlinear acoustic waves start shifting energy from the fundamental to higher frequencies
- Attenuation converts that energy to heat, sometimes very quickly
- Onset of nonlinearity is sudden, and can happen very close to the source
- Propagating media such as air can saturate when you drive hard, which means it can't take any more energy
Stop reading here if you don't like maths.
Some equations (Beyer page 104):
Beta (for air) = 1.2
Mach Number = Pressure / ( Acoustic Impedance of Air * Sound Velocity in Air)
Wavenumber = 2 * PI * Frequency / Sound Velocity in Air
The Acoustic Impedance of Air is 410 Rayls, and the Sound Velocity in Air is 343 m/s.
So :
Mach Number = Pressure / 140600
Wavenumber = Frequency / 56
And
Nonlinear Distance = 1. / (1.2 * ( Pressure/140600) * ( Frequency / 56 ))
Nonlinear Distance = 6500000 / ( Pressure * Frequency )
Finally (Szabo, Page 510)
Saturation Pressure = ( Acoustic Impedance of Air * Sound Velocity in Air ^ 2 ) / ( 2 * Beta * Frequency * Distance )
Saturation Pressure = 20100000 / ( Frequency * Distance )
Hey this is Josh Constine from TechCrunch. I'd like to speak with you about your claims. Can you contact me at joshc@techcrunch.com or (585)750-5674? Thanks!
ReplyDeleteVery good article, thanks! I'm impressed that such smart engineers actually tried to make this work...
ReplyDeleteDo you think that any other type of technology could actually deliver these promises?
Tim. I assume from your comment you mean for wireless power delivery promises? In terms of 'multi-watt, multi-meter, multi-device, at anything safe and vaguely efficient, and not monstrously expensive' then the answer is 'no I don't think it's at all possible'. The more of those you drop, the easier it gets - for example, drop 'safety' as a factor as RF charging you could do tomorrow, but I wouldn't want to be around it. Check out some of my other articles on Energous to see my opinion of RF charging.
DeleteJust like to point out that there is an error in the last equation from Szabo.
ReplyDeleteSaturation Pressure = ( Acoustic Impedance of Air * Sound Velocity in Air ^ 2 ) / ( 2 * Beta * Frequency * Distance )
The Sound Velocity in Air should be cubed not squared.
Also, as a general note, the above deals with a plane wave, for uBeam the situation is focusing and there is a minor change to the equation by including the gain of the transducer. This is included in Szabo.
Ronnie. Thanks for your comment and pointing this out. Once I have access to my copy of Szabo I'll check the equation and correct if needed (I want to check it's Impedance * Velocity^3 or Density * Velocity^3, I use Impedance in the equation above, not density). And yes you are right it's plane wave this deals with, I wanted to keep it simple for this description. As uBeam had claimed they would transmit at 145 to 155 dB, those were the numbers I started with here, as they would focus from there increasing the amplitude, or at least balancing out the loss in air (on average, there will be near field peaks and troughs), so it will for the most part only get worse as it propagates.
DeleteLooking at Szabo, the numerator is Density * Speed^3, which is the same as Impedance * Speed^2, as Impedance = Density * Speed, so I think the original equation is correct, just stated slightly differently than Szabo. I added the equations as an image at the end of the post, including the variation for including gain of a focusing transducer.
DeleteHi, awsome explanation about sound wave propagation in the air. I just want to point out that you shoud write "sound preassure" in your formulas, not just "preasure", because I thought about air preasure at ground level at first. And I have add the number 100000 Pa. I think I am not the only one person which have made that assumption.
ReplyDeleteI would like a little bit more of explanation in these cases, please, explain it with formulas:
1. How energy of the sound relates to frequency and sound preasure?
2. How energy spreads in air in the linear distance?
3. How sound energy disipates after nolinearity starts? How it becomes converted to heat?
Thank you in advance.
By the way, now I understand why most animals and humans hear in low frequencies 20 - 20 000 Hz. It just can transfer longer distances in linear way. So sound is not distorted and it is possible to hear original sound.